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<title>Ben Thomas - EzineArticles Expert Author</title>
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<pubDate>Tue, 14 Feb 2012 23:07:47 -0600</pubDate>
<image><title>Ben Thomas - EzineArticles Expert Author</title>
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<copyright>Copyright 2012 EzineArticles.com - All Rights Reserved.</copyright>
<description><![CDATA[I've been writing stories since I was three years old, and scholarly articles for nearly that long.  I'm a lifelong scholar in the field of "weird fiction," which essentially means any literature dealing with otherwordly, unnatural, paranormal, or bizarre themes.

My blog, myliteracity.blogspot.com, is home to loads of literary journalism and artistic theorizing.  Please check it out, and leave me a comment to let me know you dropped by!]]></description>
<lastBuildDate>Thu, 19 Oct 2006 10:53:58 -0500</lastBuildDate>
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<title>The Dawn of Fear</title>
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<pubDate>Thu, 19 Oct 2006 10:53:58 -0500</pubDate>
<description><![CDATA[Many of our deepest fears are precisely aligned with (and inspired by) the struggles of the human race, as our ancestors dealt with the dangerous and fearful world around them.  Several of these fears, and their mythological and literary progeny, are explored here.]]></description>
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<title>The Rut</title>
<link>http://EzineArticles.com/326566</link>
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<pubDate>Thu, 19 Oct 2006 10:47:52 -0500</pubDate>
<description><![CDATA[If we were to compare the state of computer entertainment with any stage of development in film, we are stuck in the cheap serials of the 1930s: repetitive plots, stock characters, and financially secure concepts.  Two indie programmers are working to reset our paradigm entirely.]]></description>
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<title>Flow</title>
<link>http://EzineArticles.com/326568</link>
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<pubDate>Thu, 19 Oct 2006 10:41:53 -0500</pubDate>
<description><![CDATA[The psychological concept of "flow" is gaining a lot of attention in the game design community, and with good reason: it's essential for determining the audience's engagement in any form of entertainment, whether it's a game, a novel, or a film.  Flow's rules and boundaries are clearly outlined in this article.]]></description>
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<title>Piercing the Veil</title>
<link>http://EzineArticles.com/326572</link>
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<pubDate>Thu, 19 Oct 2006 10:13:57 -0500</pubDate>
<description><![CDATA[In fiction, the technique of not telling, or telling indirectly, can create a more evocative mood than directly revealing a source of horror.  References to the golden age of pulp fiction explore this motif and its usage.]]></description>
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